

Okay, missions involving one particular enemy got stale quickly anyway, because my initial few characters were ill-suited to fighting them. Control over choices in the missions is a definite plus, though, meaning you can run through the same content repeatedly without it going stale so quickly. But these are relatively minor issues unless you have a very specific playstyle and can't engage in it with the defaults.

There's also no Supergroups/Villain Groups (the ease of switching sides would make them tricky anyway), no Architect Entertainment and no Arenas. Praetoria lacks a few things that I hope get added back in later, such as field analysts (you can't choose to do easier or harder versions of your mission, leading to the running gag, "Do you question Emperor Cole's ability to assign missions appropriate to your ability?") or something like the radio/newspaper missions (if you're trying to roleplay and only choose missions from a single path at a time, it's easy to run out of contact missions and have to hunt random street targets to level up enough for the next contact). Mostly it's improvements, integrating things like branching mission choices and lessons learned about the use of zones, so that you get that sort of thing from the beginning rather than only in certain arcs or certain places on the map. Okay, so there's still loads of legacy graphics issues (mitten hands, travel speed limits, etc) so it's not really a 2.0, but playing through the 20 levels of a Praetorian character is qualitatively different from playing those levels in Paragon City or the Rogue Isles. In many ways, Going Rogue feels "City of Heroes 2.0", including all the incremental improvements made to the game in one chunk, plus a few other changes. This review is aimed mainly at people who have existing City of Heroes accounts, but haven't yet upgraded to Going Rogue, but I'll have some notes at the end for total newbies. That gave me enough time to become a practiced veteran before Going Rogue shook things up, but not a jaded one. This review is aimed mainly at people who have existing City of Heroes accounts, but haven't yet upgraded to Going Rogue, but I'll have some I started playing City of Heroes in March 2009, and it was my first graphical MMO (although I've played on text-based MU's since 1991).

I started playing City of Heroes in March 2009, and it was my first graphical MMO (although I've played on text-based MU's since 1991).
